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QN95A problem with local dimming in game mode

(Topic created on: 19-01-2022 09:04 AM)
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Lex8989
Pioneer
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Hello community,

I have a 65" QN95A and in game mode there is this really weird issue with the local dimming. Basically when local dimming is set to standard or high colors and icons tend to wash out and almost completely lose color depending on the background displayed. Another example is subtitles in games: when they should be completely white they very often turn dim/greyish. Sometimes it's just a part of the subtitles displayed and sometimes it affects the whole subtitles displayed. Also fonts and options present in the Playstation 5 dashboard lose vibrance and luminance as well as colors because of this local dimming issue. There are a lot of people pointing out these issues on online forums as well. Is it possible to verify this issue and fix it through an update?  Only fix I found is to set local dimming to low but brightness and picture quality get a lot worse. 

I'm on the latest firmware 1903 and already tried several factory resets of the TV. 

Here are some pictures that show the problem: the first picture shows the green dot with the local dimming problem. It's really pale and almost lost the entire color. The second picture is how it should look like.

 

dash auto.jpg

dash native.jpg

15 REPLIES 15
ZBOgaming
Voyager
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We all need game mode WITH local dimming standard and high with correctly colors. Yes, Samsung overbright mid tones and it is way too bright ootb, but u can adjust it (look AVS forums). 

But, yeah... for now LD Low is the only way for a stable gaming on these Mini LED  Samsung TVs, specially QN90A.

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dano83
First Poster
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I've got issues with my qn95a on game mode led clear motion, it's a bit blurred and flickers once or twice on game mode, i hope they sort it or il be buying a sony bravia!
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QixAce
First Poster
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Put contrast at 38 fixes the problem.

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ZBOgaming
Voyager
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No. The problem is also with SDR there with LD Standard and High. No matter which contrast value. Also in HDR the discoloration stays. You have to look for different scenes. It only changes when the processing starts.

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Steelx
Student
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I'm so pissed I just got a qn90c and my Panasonic that was harf the price works better for gameing yes the new TV has vrr ALLM game mode low input lag 120hz but what kills it all is local diming in game mode the pitcher should not be getting darker in games I turn the local diming down to low and now the pitcher has just lost its pop and dull it's a 2000 pound TV like what the fu**k not cool gameing mode is ment to turn all these stupid features off that are no good for gaming. It looks like I'll be returning it and going back to my trusty panasonic and just get a gaming PC instead and a gaming monitor. It seems TVs can't even get it right these days

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Roy1977
First Poster
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noticed this for SDR/HDR.....

SDR:

LD Low = Lowest brightness / Little to no LD (more like lowest dynamic range, less bright picture (for APL) and highlights, also doesn't allow the backlight to turn off completely, so no deep blacks = low dynamic range)
LD Std = Medium Brightness / Very good LD (My personal choice) (more like higher brightness for APL and highlights and allows the backlight to turn off for deeper blacks = medium DR)
LD High = Highest Brightness / Best LD but picture is a bit too bright for SDR content (more like highest brightness for APL and highlights but can cause blooming for credit rolls and turns off backlight = high DR)

HDR:

LD Low = Lowest Brightness / Little to no LD (more like max brightness is limited and blacks are raised compared to High but has a little more accurate shadow detail and backlight doesn't turn off for deep blacks. So Low really means low dynamic range and LD aggressiveness.)
LD Std = Highest Brightness / Very good LD + Samsung Tone Mapping (My personal choice) (more like has very raised APL and highlights, brightest mode but has waaay too much shadow detail shown so has the least deep blacks and allows backlight to turn off. So dark scenes will not have any deep dark look to them or balance but brighter scenes will be very bright. So Standard means standard dynamic range and LD aggressiveness).
LD High = Medium Brightness / Best LD + No Samsung Tone Mapping / Most accurate picture of all (more like more accurate for max brightness but less so for shadow detail, has crushed blacks for the same blooming control as other LD modes with brighter highlights and allows backlight to turn off. So High means highest dynamic range and LD aggressiveness).

No HDR modes are that accurate as they normally require my HDR settings adjustments even if using the most accurate LD High, it's still too bright for blacks and mid-tones. After my settings it's alot better but still over-brightening some mid-tones. This gives you the highest dynamic range possible with pretty accurate shadow detail!!!....since there is more consistent separation between dark and mid bright elements and also mid bright elements and super bright elements!

If I want a brighter more wow image I use Contrast Enhancer! 😀 But only for HDR, in SDR it seems not as good, like a crappy dynamic contrast setting. Did they change it in the last update for SDR? It seems like Low raises the highlights like normally but now also crushes shadow detail and even more so on High, why does it need to crush SD? shouldn't it just raise the highlights to give even more DR without losing detail in the darker parts of the picture? I know this may increase DR even further by doing this but I don't think it should at the expense of SD, I want all the detail and brightness I can get without noticeable blooming. Now i'll have to try CE in HDR again and see if they changed it too....I hope not, I liked the way it worked. Or maybe I didn't notice this is the way it worked before...... 🤷‍♂️ 😄

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