01-08-2022 09:36 PM
Hi dears,
Since I bought my samsung s22 ultra I am facing this issue where the scoop is not moving smoothly, it feels like there is a delay, thus when scooping it looks like the seconds indicator in wall clocks moving.
Can anyone help me with this, I am scanning all over the internet for a fix.
Many thanks
02-08-2022 10:29 AM
02-08-2022 10:37 AM
Thank you very much for your reply.
I already did all checks, and minimized the sittings to the lowest, all other games are working just fine. Samsung said talk to pubg support and pubg said it's your phone.
02-08-2022 10:41 AM - last edited 02-08-2022 10:45 AM
02-08-2022 11:01 AM
Yes I did, I really start hating this phone
10-08-2022 10:37 AM
I have the same problem on s22+, like this:
25-10-2022 07:44 PM
The same thing is happening to me with my S22+ there is a delay in the touch when playing any game.
Very disappointed, and the warranty does not cover it, they blame the apps
12-12-2023 06:13 PM
And the same issue exists in 2023 december on S23. I enjoyed playing on my S9+ more...
26-08-2024 04:28 PM
2024, September 24th. This is a problem with registering finger movements: you start moving, and the smartphone does not react to it in any way, then if you continue to move your finger further in the same direction, the phone reacts abruptly to your action, and compensates for the distance that it did not react. and if you move your finger in different directions with small chaotic movements, then the screen will not react at all. this is apparently done to save energy and for eye comfort in normal usage scenarios, but when you play an active game, for example Pubg mobile, and aim with the same small movements of the enemy, then such a scenario of processing movements with a sensor makes it impossible to play on this device: imagine you are aiming at the enemy, and the smartphone does not reacts to the finger on very small movements, and reacts abruptly to longer finger movements, as a result, this continues many times and on the screen you see a twitching picture, similar to a game of 20 frames per second.With all this, if you take out a stylus and aim it, the screen immediately returns this responsiveness, but at the same time turns from a 10-finger into a 1-finger sensor. this problem can clearly be fixed programmatically by adding some setting to the game mode. that's how to get through to the developers, I think it's not difficult, but it can take the gaming experience to a new level.